![]() ![]() Riley's train of thought is an actual train? Sure! Why not? Memories that are no longer useful or relevant, like piano lessons or obscure presidents, get sucked up and disposed of with a vacuum the same way you might hoover up the dust bunnies beneath your bed. The fact that Inside Out is animated only doubles down on this "the only rule is that there are no rules" approach to location. The Only Rule is That There Are No Rulesīecause the setting's a lively mass of metaphors, there's no limit on how it should look, or how characters can interact with it. Joy, Sadness, Anger, Disgust, Fear: these aren't tangible things-you can't run to the corner store and buy a bag of disgust (not unless you count week-old breakfast burritos). ![]() While we're at it, those main characters we just mentioned are also metaphorical representations of abstract concepts. Her dreams are produced at a busy, Hollywood-style film and television studio, complete with cameras, sets, and actors. Riley's individual personality traits are represented by islands, for example. The fact that the film's setting is a pre-teen's mind means that the world our main characters inhabit is a huge hodgepodge of vivid metaphors, where the various elements that make up Riley's consciousness take recognizable forms. How About a Side of Symbolism with Your Metaphor? We see what happens to Riley in the physical world, too, as she moves to San Francisco, starts a new school, and (briefly) runs away, but the bulk of Inside Out's action goes down in between Riley's ears. An eleven-year-old girl from California by way of Minnesota is the primary setting for Inside Out. ![]()
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