![]() ![]() This is the assumption we are going to go with, but admittedly this is a flawed assumption. So for the sake of estimating I view that progress bar as a little less than 1/6th of the way full which based on my fuzzy math would make me guess that there are something in the neighborhood of 12,000 experience points needed to get from level 143 to 144 in Engineering. For example I can see that I have 9658 Experience left before I hit level 144, but there is no real clear indication of how much experience I have gained currently. One of the challenges that we have with New World is that the game does not do a great job of giving us access to all of the necessarily information to make decisions. Green Wood – 404 (needed both for timber and charcoal).So with all of that in mind if I break down a single Starmetal Mining Pick into the most simple version I can craft you get the following raw materials list: Additionally there is a chance of getting bonus materials when you refine, but that doesn’t happen every time so we are going to assume you got zero bonus materials. However for grinding purposes you want to use the cheapest and most readily available materials because quality of material has zero factor on the experience gained per craft. The first thing that you need to understand is that in order to craft a Starmetal Pick you can use almost any wood and almost any leather, and if you are crafting a pick for yourself you want to use the highest quality item you can make of each of these to increase the chances of getting a high item level pick. It seemed more efficient to craft Mining Picks as opposed to the other items that I could craft based on the experience gained per item, and as a result until recently I had been going through this entire process of running a Starmetal Route to gather a cache of Starmetal and then running a number of Iron Routes to slowly convert said Starmetal into bars. This assumption I made was completely false but we will get into that a bit later.Īs a result of my assumptions however I have been crafting the items that I can in theory use currently. This comes from games like World of Warcraft that eventually “grey out” items so that their crafting rewards no experience. One of these assumptions is that crafting the most resource efficient higher tier item is going to be a better option than creating lower tier items. So when I started New World I brought with me a lot of assumptions about crafting that were gained through other MMORPGs. In order to craft these I will need to be 145 Furnishing and am currently sitting at 112. ![]() The other goal is to be able to craft Starmetal Storage Boxes… because at some point in my travels I picked up that crafting schematic. Firstly I want to be able to craft Orichalcum tools which will require 150 Engineering and I am presently sitting at 143. However right now I have two goals in mind. I have a whole slew of crafting professions and at some point I would love to level all of them. For me, I have chosen to focus on Engineering and Furnishing, two extremely grindy professions but ones that can make sure I am supplied in the best harvesting tools as well as the best storage options for my houses. Essentially crafting in New World is extremely painful once you pass the level 100 line, pretty much regardless of whatever crafting profession you are doing. However I have been mulling something over in my head for awhile, and this morning I finally broke down these thoughts and confirmed my theories. If you are as allergic to math as I happen to be, you might need to skip this one. Good Morning Friends! You are about to embark upon a very mathy blog post. ![]()
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